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DIOsoft was founded in 2002, and since the outset has focused on the creation of high-end computer games that take full advantage of the latest technological developments. To this end, we maintain a permanent team of over 30 development staff, many of whom have significant experience working for industry-leading companies such as EA, Take 2, Microsoft, Sony and Disney Online, as well as several first-rate homegrown talents we have urtured.
Thus far, our core achievement has been the creation of the DIOsoft Engine, which is a full 3D graphics renderer and game engine specialised in high-detail water modelling, and its application in simulating underwater environments. Technologies it incorporates include HDR, dynamic shadows, version 3.0 shaders, pixel illumination and accelerator PhysX. We are currently engaged in developing the first application of this technology.
We are active participants in many development conferences, and are always keen to discuss the mutually-advantageous pooling of technology and skill-sharing with experts outside our field. We have already formed key partnerships with several world-leading companies, and are looking to expand our co-operative network further with other companies that share our commitment to the production of excellence.
Tsyganenko Oleg, President
Kyrychenko Dmytro, General Director
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